1/10/2024 0 Comments Minecraft h1z1 servers![]() I worked on Battle Royale essentially for no pay for about a year and a half. That’s what John told me, he really liked what I’ve done. I think if they went ahead and just did their own Battle Royale-you know, they could have done it, but really I think they just liked what I did. You know, I’m still to this day wondering that. Why do you think they didn’t? As you said, although the concept of last man standing was missing from Day Z, it’s by no means a unique idea. I've been doing this for nearly two years now and I don't get paid out of it, but I do because I love doing it. So then he just rang me and we talked and he said he’d love to license my idea to put into H1Z1, which blew me away because it could have been so easy for them to do their own version and not even contact me. I’m John Smedley, President of SOE,” and I didn’t sleep for about two days. Name checking me, that’s great.” Then, the next day they were talking about the event servers having Battle Royale and I was thinking “OK, maybe I should try charging them for using my name.” Ībout two days later, I got a DM from John saying, “We should talk. I was watching -they did a big team meeting there before Christmas and I think it was John that said “I really like what the Battle Royale guys are doing” and stuff like that, and I thought, “Oh, that’s cool. How did SOE approach you about licensing Battle Royale? But we’re trying to keep it as similar as possible because I feel what we have already works, so why mess with it? ![]() That’s when I got the call from SOE, so it’s been quite a hectic month. Because, again, we only started doing this just before Christmas. has to be looked at as 'early access Battle Royale' because it’s working, but we still have to put in some work to get it to where I’m happy with it. We will be introducing a hardcore mode with zombies. We’re really trying to keep it as similar as we can. Apart from that, we have our care packages, we have our bomb runs, we will have our bombing areas on the map as well, or the red zones as we call them. We have now this toxic wall of fog that basically closes in the zones over time. In Arma 3, we don’t have the ability to create a wall of fog, essentially, and it was always an idea I had that we had some kind of physical presence that would close the zone in. The main difference is the toxic fog we have. How similar or different is the mode going to be in H1Z1 compared to the mod?įor me, I’ve got the opinion of “if it ain’t broke, don’t try to fix it.” We’re trying to carry over essentially everything we have in the Arma 3 version into the H1Z1 version. It’s something that we discussed very briefly here, but at the moment were just focused on getting the game mode in H1Z1 really working well and having it at that state where people are really happy to play it. But, again, I’m just waiting for their multiplayer performance just to up a bit before I really kick that into gear.Īre there plans to take that squad battle league and move it over to H1Z1 Battle Royale, or is it simply too early in the game’s life for that? I just don’t feel it’s fair, but we have something like 3,000 squads signed up with about 2,000 of those being two-man squads and 1,000 being four-man squads, so that’s in-and-around 8,000 people. I am setting up a squad battle league, but I just don’t think it’s fair to have a competitive league where prizes are involved when the Arma 3 engine-you know, you get de-sync and lag a lot. We were the second most popular channel on Twitch during that. We’ve done a few events we did one for Extra Life before Christmas where we had like 55,000 people watching. Yeah, so we have a squad battle league, which we haven’t started yet because I feel the Arma 3 engine isn’t good enough in a multiplayer setting to have a competitive league.
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